Running a class of approximately 30 English students through a video game wasn’t something I’d done before, but it went surprisingly smoothly. Here are some notes on what I did and how it worked out.Read More
This is the blog of Larcenous Designs, LLC, through which I (Nathan Rockwood) will be publishing thoughts and ramblings related to my business' projects, which may include anything related to games, game design, and the use of gaming in education.
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Filtering by Tag: Flower
As the 2015-2016 school year draws to a close, I finally find myself with enough time to turn some of my notes on games I’ve used in class into readable after-action reports. I’m starting here with my first foray, Flower, and breaking this into two parts. This post will detail why I chose the game, including my reasons for considering it to be a piece of art and literature; the next post will cover technical implementation and results!Read More