I’ve been experimenting with a website called Rolegate for my solo gaming, recently, and I have to say it’s working out pretty well! I actually heard about the site a while ago, but didn’t take a look at it until I noticed a bunch of their users were also fans of the GMA decks, and their developer asked me some questions about the cards and spreadsheeting the contents for web access—and now I am a pretty big fan of theirs, too!Read More
This is the blog of Larcenous Designs, LLC, through which I (Nathan Rockwood) will be publishing thoughts and ramblings related to my business' projects, which may include anything related to games, game design, and the use of gaming in education.
Comments will be moderated without mercy.
“All arcane applications of the Tarot are for entertainment purposes only, and Larcenous Designs, LLC cannot be held liable for demonic possession, apocalyptic prophecies, or little Timmy spider-walking across the ceiling after playing with these cards at a sleepover.”
The Portal Tarot: The Apprentice is an easy-to-use, story-inspiring deck of high-fantasy Tarot cards by Larcenous Designers, LLC, makers of the Platinum-level bestselling GameMaster’s Apprentice cards on DriveThruRPG. This deck will be on Kickstarter from June 18th-July 16th!Read More
Thieves’ Tools is Larcenous Designs’ series on advice for role players and GameMasters! This post describes some strategies for dealing with short sessions and large groups of new players in a setting like a school or club.Read More
Today, shockingly enough, marks the fifth anniversary of the formal founding of Larcenous Designs, LLC. While the idea had been kicking around for years beforehand, this nonetheless feels worthy of celebrating!Read More
Dontnod’s Life is Strange is my current favorite example of a game as literature--and as one can probably tell from the tattoo that now covers my forearm, I have invested a considerable amount of thought into this. Too much thought, in fact, to fit it all into a single blog post or essay.
That said, I figured I have to start somewhere! First, in this post, I’m going to go through rundown of LiS’s most prominent theme and how it gets delivered through both narrative elements and game mechanics. If I can find the time, I’ll get around to other things about the game--its complicated relationship with the presentation of mental health issues, a discussion of the endings, situations it handles well or poorly, etc--in other posts.
So, why do I have this tattoo (image after the cut) on my arm? Read on to find out!
(And here's a video for a closer look at the tattoo!)
Note: Spoilers abound, and I’m not going to be simply reiterating the plot here, so please: go play the game before reading further! Or, at least, watch the amazingly complete playthroughs and theorycraft videos of Geek Remix, which I watched to help refresh myself on the game while writing this!Read More